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Destruction allstars gridfall
Destruction allstars gridfall








destruction allstars gridfall
  1. #DESTRUCTION ALLSTARS GRIDFALL HOW TO#
  2. #DESTRUCTION ALLSTARS GRIDFALL DRIVER#
  3. #DESTRUCTION ALLSTARS GRIDFALL PLUS#
  4. #DESTRUCTION ALLSTARS GRIDFALL FREE#

But we just couldn't do it with what we had.

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We wanted to put damage into Wipeout years ago. Having really good physics programmers and really good damage programmers helps - we're able now to do things that we haven't been able to do in the past. There are games like Rocket League that do that, but we wanted them to still feel like cars, so we started to lean into the handbrake - and those kinds of things are really exaggerated.

#DESTRUCTION ALLSTARS GRIDFALL HOW TO#

But we know how to do the other stuff, so we kind of knew what wouldn't work straight away! Like we really need cars with hyper arcade-type turning circles. We don't want to make vehicles that are for racing and driving these vehicles, they have to be fun to drive, but they're in an arena, you've got 360 combat, that's different to F1, that's different to MotorStorm. And even though we're disrupting our ideas of racing games, it's still vehicles moving around arenas. We know vehicles, we know how to do arcade racing, we know how to do racing. xDev were keen to work with Lucid because we have a heritage. It's no longer just texture swaps, we can now do some really cool stuff.

destruction allstars gridfall

Or, you know, we can do something now with the tech that we couldn't do 25 years ago, in terms of damage and in terms of deformation. So those conversations are happening between xDev and Lucid: you know, what do you want to do with Destruction Derby? It's like, well, we don't want to just do another Destruction Derby game. It certainly helped when xDev were looking for a developer to go, hey, what we're thinking of doing something maybe with the Destruction Derby franchise in that area - which was kind of what the initial genesis of Destruction All-Stars was. So like you say we've worked on F1, WipEout, MotorStorm, Project Gotham, and I think that that helps. It's interesting, you know, this is not just myself - there's probably about a dozen people at Lucid who I've worked with it three or four different times before - there's a good half of the staff who were either at Bizarre or Sony Liverpool or Evolution, or a mix of all three. How does that British racing scene DNA manifest itself in there?Ĭolin Berry: I mean, it's obviously there. On the eve of its release, we spoke to game director Colin Berry - who previously worked on WipEout, Sonic AllStars Racing Transformed and much more besides - and Sony xDev's John McLaughlin about their new venture.Ī lot of people get excited by the DNA of - your CV is hugely impressive, as is the rest of the teams'.

#DESTRUCTION ALLSTARS GRIDFALL FREE#

In a way, yes, you're getting a free game, but only for as long as you're consistently paying for access to it.The release of Destruction All-Stars this week doesn't just mark the next big PlayStation 5 exclusive - it's the biggest project yet from Liverpool's Lucid Games, and the continuation of a legacy that takes in the likes of WipEout, MotorStorm, Destruction Derby, Project Gotham Racing and so much more besides, with the studio being formed from veterans of theUK racing scene.

#DESTRUCTION ALLSTARS GRIDFALL PLUS#

There is also the arrival of the game itself, a PS5 exclusive, which is currently only available for those who are members of the PS Plus subscription.

#DESTRUCTION ALLSTARS GRIDFALL DRIVER#

There are a few issues with the game itself, not least of which is the insidious arrival of micro-transactions right from the get go, to help you use real world money to boost your in-game driver and car. Once they've been destroyed, they simply need to leg it to another of the vehicles dotted around the arena to get back in the game, all while avoiding being run over by the other drivers.Īll combined, it makes for a hugely fun and satisfying loop of gameplay, one that rewards reflexes as much as short-term strategy. The cartoon-y nature of the characters make sure that it never feels too real, while the cars themselves handle fantastically well, with special forward and sideways boosters that hammer home the satisfying crunch of damaging or completely wrecking your opponent's car.










Destruction allstars gridfall