
The Iron Oath is expected out later this year on Steam and Humble. And if I don't like it, I can call it "the iron oaf". I'd like to see more of the world, and what kind of systems those fights plug into, but I'm already liking the look of this. There's a bit in the trailer where someone loses a "cowardly" trait/status/etc by having a nice sit down and some time to chill out. Fine company to be in, but this looks like it's doing its own thing too. I'm put in mind of Wildermyth and Battle Brothers. Your team will age and die too, which its Steam page claims will enable "new story-lines and missions which results in a unique experience for every playthrough". The idea is to build up you reputation, but the big schtick is that your actions and successes or failures can change your characters and the world in general. This looks really good though? You take a small troupe of stablads on mercenary missions, having big fights in conveniently hexagonal environments. It's a common mistake to add overblown EPIC MUSIC to a trailer that ends up sorta selling it short. To see this content please enable targeting cookies.

But Curious Panda Games have promised a new trailer, and a demo next week. I missed this somehow when it first popped up.

I suppose that'd do something one way or the other, right? I am lost.īut what's this? It is The Iron Oath, a pretty turn-based tactical RPG that promises dynamic campaigns and a world your little mercenary company can change over time as they go around it killing people. The first E3 I've ever had to pay attention to is upon us, except sort of not because it's all irregular and online.
